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            <title>Warhammer Online Herald Development Team News Feed</title>
            <link>http://herald.warhammeronline.com/warherald/RSSFeed.war</link>
            <description>Last 10 news items posted from the dev team category</description>
            <copyright>&quot;Warhammer&quot; &#xA9;/TM and/or &#xAE; GW Ltd; Website &#xA9; 2009 Electronic Arts Inc.  All Rights Reserved.</copyright>
            <webMaster>webmaster@warhammeronline.com</webMaster>
        
        
        

        

        
        
                                
		
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				<title>Jeff Skalski - WAR Producer's Letter</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=983</link>
				<author>Jeff Skalski</author>
				<pubDate>Thu, 12 Nov 2009 17:38:19 EST</pubDate>
				<category>From the Dev Team</category>
				<description>&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt;Hey
Fellow Waaaghers,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt;Just
wanted to drop a few lines to follow up where our fearless leader, Mr. Hickman,
left off reaffirm that our support and dedication to making WAR the best RvR
experience in the market has not changed. &amp;nbsp;We're just a few weeks past the
launch of 1.3.2 and heavily testing 1.3.3 as we speak to get it ready for PTS.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt;1.3.3
brings with it a focus on continued polish and bug fixes, enhancements to RvR
as well as other features to improve the quality and enjoyment of your
experience. We’ll be sprucing up graphics with improved lighting options and bloom
to make the skies pop to life and create some spectacular sights, in addition
over the course of 1.3.3 you’ll get to enjoy three live events including the
return of the Battlebrew Backpack in Keg End and the much beloved Night of
Murder event in addition to an all new event in the new year…yarrrr. We’re
anything but bored as you can see and we can’t wait to open the gates on PTS to
hear your feedback. Your feedback is vital to ensuring 1.3.3 is a hit so make
sure you share it!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;/span&gt;Till then, we are continuing to actively
monitor how the RvR campaign is playing out across the servers and making
adjustments as we develop the Underdog system which we look forward to sharing the
details about with you soon. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt;In
case you haven’t heard the news we’ve now made WAR more accessible than ever!
We’ve brought RvR to the Mac for the first time ever so you don’t even need Boot
Camp to play (It made me a Mac user!). Additionally your friends and family can play the intense, fast
paced action of Tier 1 &lt;i style=&quot;&quot;&gt;forever&lt;/i&gt; with
the new Endless Trial and Windows users only need a quick 1GB download to get
into the action while the rest of the game downloads as you play. PQ's are
full, scenarios are popping and there are plenty of players scouring the RvR
lakes looking for revenge – so why are you still reading?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt;See
you on the battlefield,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;&quot;&gt;Jeff
Skalski&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

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				<guid isPermalink="false">983</guid>
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				<title>Jeff Hickman - Executive Producer's Letter</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=980</link>
				<author>Jeff Hickman</author>
				<pubDate>Tue, 10 Nov 2009 12:31:34 EST</pubDate>
				<category>From the Dev Team</category>
				<description>&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;Hello
everyone,&lt;o:p&gt;&lt;/o:p&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;span style=&quot;font-size: 12pt;&quot;&gt;With&amp;nbsp;all&amp;nbsp;that
is&amp;nbsp;going on within Mythic Entertainment and EA, I would like to take a
moment to reinforce the studio’s dedication to both our games and our
players.&amp;nbsp; At Mythic, we remain committed to our games and the passionate people
who play them – we’re going to continue to deliver the content and service that
keeps you playing. We want to assure our community that we will maintain the same
high level of customer support you’ve come to expect and continue to improve
our games with an exciting schedule of patches, live events and new
content.&lt;/span&gt;&lt;br&gt;</description>
				<guid isPermalink="false">980</guid>
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				<title>Mass PTS Playtest! - 11/11/2009</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=979</link>
				<author>Andy Belford</author>
				<pubDate>Tue, 10 Nov 2009 11:31:45 EST</pubDate>
				<category>From the Dev Team</category>
				<description>Greetings!&lt;br&gt;&lt;br&gt;The &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;WAR&lt;/span&gt; Dev team will be hosting a mass playtest tomorrow night, 11/11/2009, starting at 8:00 PM EST on the Public Test Server, Warpstone. We will be testing the newly reduced city siege timers and the values associated with advancing the city into stage two. &lt;br&gt;&lt;br&gt;As has been the case with previous mass playtests, some lucky players will win either an Enslaved Manticore or Imperial Griffon mount! So come on out and join in the fun.&lt;br&gt;&lt;br&gt;We'll see you on the PTS!&lt;br&gt;&lt;br&gt;WAAAGH!&lt;br&gt;</description>
				<guid isPermalink="false">979</guid>
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				<title>Dev Diary - John Cox (Combating Hackers)</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=973</link>
				<author>Jess Folsom</author>
				<pubDate>Fri, 06 Nov 2009 07:13:40 EST</pubDate>
				<category>From the Dev Team</category>
				<description>Well the topic of this developer diary is a naughty word—the H word—H
****** - er… hacking.&amp;nbsp; It’s something we at Mythic don’t often talk
about openly, but we do take very seriously.&amp;nbsp; It’s a very interesting
subject that I’d love to talk in-depth about; it has many challenges
and curiosities that make for an interesting discussion.&amp;nbsp; I get a sense
of joy when I know we’ve ruined a hacker’s day. Unfortunately,
“fighting the good fight” is very cloak-and-daggers stuff, going back
and forth, with the hackers and cheaters—so, to talk about it in great
detail also gives information to the very people we’re attempting to
thwart.&amp;nbsp; Here’s my best shot at showing you a glimpse behind the
curtain about how we handle hacking and cheaters without giving away
too many of our secrets!&lt;br&gt;</description>
				<guid isPermalink="false">973</guid>
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				<title>Introducing the WAR Endless Trial!</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=975</link>
				<author>Andy Belford</author>
				<pubDate>Fri, 06 Nov 2009 05:42:07 EST</pubDate>
				<category>From the Dev Team</category>
				<description>Greetings!&lt;br&gt;&lt;br&gt;We are pleased to announce the introduction of the &lt;span style=&quot;font-style: italic;&quot;&gt;WAR&lt;/span&gt; Endless Free Trial. The Endless Trial will replace the current 10-Day Trial. All players who are currently on their 10-Day Trial will be automatically converted to an Endless Trial account, so no need to create a new account if you're already a trial customer!&lt;br&gt;&lt;br&gt;Not yet a Endless Trial Player? Head on over to the &lt;a href=&quot;http://www.warhammeronline.com/trial&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;WAR&lt;/span&gt; Endless Trial page&lt;/a&gt; and sign up today! We've made jumping into &lt;span style=&quot;font-style: italic;&quot;&gt;WAR&lt;/span&gt; easier than ever with the introduction of our new Streaming Endless Trial client. After an initial download of just over 1GB, additional content streams in the background and as required while you're playing!&lt;br&gt;&lt;br&gt;Be sure to check the &lt;a href=&quot;http://www.warhammeronline.com/faq/index.php?section=11&quot;&gt;FAQ&lt;/a&gt; &lt;a href=&quot;http://www.warhammeronline.com/faq/index.php?&quot;&gt;&lt;/a&gt;for any questions about the Endless Trial. &lt;br&gt;&lt;br&gt;&lt;font size=&quot;1&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Note: The Endless Trial will be available after we have completed our account maintenance today.&lt;/span&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;</description>
				<guid isPermalink="false">975</guid>
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				<title>AP Regen and You!</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=964</link>
				<author>Andy Belford</author>
				<pubDate>Mon, 26 Oct 2009 12:14:41 EST</pubDate>
				<category>From the Dev Team</category>
				<description>&lt;div&gt;&lt;img src=&quot;http://mythicmktg.fileburst.com/war/us/herald/images/community/ap_regen.jpg&quot; alt=&quot;&quot; alignment=&quot;&quot; style=&quot;&quot; border=&quot;0&quot; vspace=&quot;&quot; hspace=&quot;&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold; font-style: italic;&quot;&gt;&quot;AP should be a pool, not an ocean.&quot;&lt;/span&gt; - &lt;span style=&quot;font-style: italic;&quot;&gt;Gett of Dark Crag&lt;/span&gt;&lt;br&gt;&lt;br&gt;Action Points are something that effects everyone who plays &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;WAR&lt;/span&gt;. Healers, Damage Dealers and Tanks all use Action Points, so it is only natural that when something changes about the way the system works, there is going to be concern, discussion and possibly confusion. &lt;br&gt;&lt;br&gt;To help better explain what's going on with the current state of Action Points in &lt;span style=&quot;font-style: italic;&quot;&gt;WAR&lt;/span&gt;, the Community team reached out to the Combat &amp;amp; Careers Team Lead, Nate Levy, for insight into the recent bug fixes affecting AP Regeneration. &lt;br&gt;&lt;br&gt;For more information, read on!&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
				<guid isPermalink="false">964</guid>
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				<title>Dev Diary - Chad Robertson (Game Performance)</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=949</link>
				<author>Jess Folsom</author>
				<pubDate>Fri, 16 Oct 2009 12:14:00 EST</pubDate>
				<category>From the Dev Team</category>
				<description>Today, Chad Robertson, &lt;span style=&quot;font-style: italic;&quot;&gt;WAR&lt;/span&gt;'s Technical Director, took a break from solving the world's greatest mysteries to tell us all about the efforts that have gone into improving game performance in &lt;span style=&quot;font-style: italic;&quot;&gt;WAR&lt;/span&gt; for the last year, and the recent triumphs they've made (now live in 1.3.2!). This is one of our most technical Dev Diaries to date (befitting of a Technical Director), but it's packed with great insight and details you won't want to miss out on. Read on!&lt;br&gt;&lt;br&gt;</description>
				<guid isPermalink="false">949</guid>
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				<title>Producer's Letter - 1.3.2 and Beyond</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=948</link>
				<author>Jeff Skalski</author>
				<pubDate>Thu, 15 Oct 2009 10:16:39 EST</pubDate>
				<category>From the Dev Team</category>
				<description>Hey Everyone,&lt;br&gt;
&lt;br&gt;
It’s been one week too long for me pulling together this letter.&amp;nbsp; The
team has been pounding away at making sure our upcoming 1.3.2 patch is
not only full of great features and improvements, but is set up to be
one of our smoothest version deployments to live yet.&amp;nbsp; By now you
should have had a chance to check out the 1.3.2 patch notes for our
Public Test Server.&amp;nbsp; If not, check them out &lt;a href=&quot;http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-2&quot;&gt;here&lt;/a&gt;.&amp;nbsp; I’ll still be here
when you get back!&lt;br&gt;&lt;br&gt;</description>
				<guid isPermalink="false">948</guid>
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				<title>Armor Set Redesign: Part 3</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=927</link>
				<author>Jess Folsom</author>
				<pubDate>Fri, 09 Oct 2009 12:03:58 EST</pubDate>
				<category>From the Dev Team</category>
				<description>Completing our three-part Armor Set Redesign article series, we now
bring you the final eight careers. As with the first article, below you
will find before and after shots for eight careers (four Order
and four Destruction) in their Sentinel, Conqueror, Darkpromise, and
Invader armor set.&lt;br&gt;&lt;br&gt;</description>
				<guid isPermalink="false">927</guid>
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				<title>Dev Diary - James Casey (New User Journey)</title>
				<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=934</link>
				<author>Jess Folsom</author>
				<pubDate>Fri, 02 Oct 2009 16:39:00 EST</pubDate>
				<category>From the Dev Team</category>
				<description>Today James Casey, Associate Producer for the Features Team, is taking a little time away from working his magic (and killing small potted plants, much to &lt;a href=&quot;http://herald.warhammeronline.com/warherald/NewsArticle.war?id=922&quot;&gt;Phillip Chan&lt;/a&gt;'s dismay) to discuss the New User Journey being introduced in Game Update 1.3.2. Read on to learn all about the apprentice system, changes to Tier 1, improvements to the in-game tutorial system, and more!&lt;br&gt;</description>
				<guid isPermalink="false">934</guid>
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